List of GURPS books

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[[Image:GURPS Layers.jpg|frame|A rough breakdown of [[GURPS]] books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master.]] This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.

Fourth edition

Core books

These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.

Free core books

Rules supplements

These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.

Power-Ups

These supplements add a small set of new abilities for characters.

Creatures

Aliens

Creatures of the Night

These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.

Dragons

Fantasy Folk

Technology and equipment

These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.

Spaceships

These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.

Genre toolkits

These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.

Hot Spots and Locations

Hot Spots

These largely generic historical setting books are written by Matt Riggsby. The Sriwijaya supplement was written by Randy Huegele.

Locations

Gurps Locations is a series of 5 sourcebooks:

Original fictional settings

These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the Star Trek universe).

Infinite Worlds

Transhuman Space

Other original settings

Licensed fictional settings

Action

These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.

Monster Hunters

These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.

Dungeon Fantasy

Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules.

Dungeon Fantasy series

These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical Medieval Fantasy "dungeon crawl" style game.

Dungeon Fantasy Roleplaying Game

Norðlond Sagas

A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.

Other free books for 4th Edition

There is a total of 28 free GURPS products given out as no-cost PDFs, in addition to the three above and one below, this includes:

Third edition

Core books

Rules supplements

Characters and antagonists

Creatures

Technology and equipment

Genre toolkits

History and culture

World War II

Original fictional Settings

Fantasy

Horror

Space

Supers

Transhuman Space

Other original fictional settings

Licensed fictional settings

Television adaptations

Book adaptations

The following fictional settings are adaptations of preceding fictional works originating in novels:

Video game adaptations

Traveller

SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system. Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller.

Other RPG system conversions

Adventures

First and second editions

Core books

Rules supplements

Creatures

Technology and equipment

Genre toolkits

History and culture

Original settings

Licensed settings

Adventures

Japanese products

Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.

Korean products

The Korean publisher Dayspring Games published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.

Brazilian Portuguese products

One of the first translations of GURPS was published in 1991 by the Brazilian publisher Devir Livraria. The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves. In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese. Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures: Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".

German products

In Germany, Pegasus Spiele published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.

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