Contents
List of GURPS books
[[Image:GURPS Layers.jpg|frame|A rough breakdown of [[GURPS]] books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master.]] This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.
Fourth edition
Core books
These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.
Free core books
Rules supplements
These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.
Power-Ups
These supplements add a small set of new abilities for characters.
Creatures
Aliens
Creatures of the Night
These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.
Dragons
Fantasy Folk
Technology and equipment
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
Spaceships
These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.
Genre toolkits
These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.
Hot Spots and Locations
Hot Spots
These largely generic historical setting books are written by Matt Riggsby. The Sriwijaya supplement was written by Randy Huegele.
Locations
Gurps Locations is a series of 5 sourcebooks:
Original fictional settings
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the Star Trek universe).
Infinite Worlds
Transhuman Space
Other original settings
Licensed fictional settings
Action
These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.
Monster Hunters
These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.
Dungeon Fantasy
Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules.
Dungeon Fantasy series
These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical Medieval Fantasy "dungeon crawl" style game.
Dungeon Fantasy Roleplaying Game
Norðlond Sagas
A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.
Other free books for 4th Edition
There is a total of 28 free GURPS products given out as no-cost PDFs, in addition to the three above and one below, this includes:
Third edition
Core books
Rules supplements
Characters and antagonists
Creatures
Technology and equipment
Genre toolkits
History and culture
World War II
Original fictional Settings
Fantasy
Horror
Space
Supers
Transhuman Space
Other original fictional settings
Licensed fictional settings
Television adaptations
Book adaptations
The following fictional settings are adaptations of preceding fictional works originating in novels:
Video game adaptations
Traveller
SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system. Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller.
Other RPG system conversions
Adventures
First and second editions
Core books
Rules supplements
Creatures
Technology and equipment
Genre toolkits
History and culture
Original settings
Licensed settings
Adventures
Japanese products
Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.
Korean products
The Korean publisher Dayspring Games published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.
Brazilian Portuguese products
One of the first translations of GURPS was published in 1991 by the Brazilian publisher Devir Livraria. The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves. In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese. Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures: Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".
German products
In Germany, Pegasus Spiele published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.
This article is derived from Wikipedia and licensed under CC BY-SA 4.0. View the original article.
Wikipedia® is a registered trademark of the
Wikimedia Foundation, Inc.
Bliptext is not
affiliated with or endorsed by Wikipedia or the
Wikimedia Foundation.