Contents
List of AMD graphics processing units
The following is a list that contains general information about GPUs and video cards made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form.
Field explanations
The headers in the table listed below describe the following: Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.
Video codec acceleration
Features overview
API overview
Desktop GPUs
Wonder series
Mach series
Rage series
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon R100 series
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx series)
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
Radeon R200 series
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
IGP (9000 series)
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon R300 series
AGP (9000 series, X1000 series)
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units 2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCIe (X3xx, X5xx, X6xx, X1000 series)
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X2xx, 11xx series)
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
Radeon R400 series
AGP (X7xx, X8xx)
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
PCIe (X5xx, X7xx, X8xx, X1000 series)
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X12xx, 21xx)
Radeon X1000 series
Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch. 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon HD 2000 series
Radeon HD 3000 series
IGP (HD 3000)
1 Unified shaders : Texture mapping units : Render output units 2 The clock frequencies may vary in different usage scenarios, as AMD PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer.
All-in-Wonder series
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units
Radeon HD 4000 series
1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP. 4 All models feature UVD2 and PowerPlay.
IGP (HD 4000)
1 Unified shaders : Texture mapping units : Render output units 2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It preferably used for frame buffer.
Radeon HD 5000 series
Radeon HD 6000 series
• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.
IGP (HD 6000)
Radeon HD 7000 series
IGP (HD 7000)
Radeon HD 8000 series
Radeon 200 series
Radeon 300 series
Radeon 400 series
Radeon 500 series
Radeon RX Vega series
Radeon VII series
Radeon RX 5000 series
Radeon RX 6000 series
Radeon RX 7000 series
Mobile GPUs
These GPUs are either integrated into the mainboard or occupy a Mobile PCI Express Module (MXM).
Rage Mobility series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X300, X600, X700, X800 series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X1000 series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon HD 2000 series
OpenGL 3.3 is possible with latest drivers for all RV6xx. 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. 2 Unified Shaderss : Texture mapping units : Render output units
Mobility Radeon HD 3000 series
1 Unified Shaders : Texture mapping units : Render output units
Mobility Radeon HD 4000 series
1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Mobility Radeon HD 5000 series
1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon HD 6000M series
IGP (HD 6000)
IGP (HD 6000G)
1 Unified shaders : Texture mapping units : Render output units : Compute units 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
Radeon HD 7000M series
IGP (HD 7000G)
Radeon HD 8000M series
Radeon M200 series
Radeon M300 series
Radeon M400 series
Radeon M500 series
Radeon 600 series
Radeon RX 5000M series
Radeon RX 6000M series
Radeon RX 7000M series
Workstation GPUs
FireGL series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units : Compute Units
FireMV (Multi-View) series
1 Vertex shaders : Pixel shaders : Texture mapping unit : Render output units 2 Unified shaders : Texture mapping unit : Render output units
FirePro (Multi-View) series
FirePro 3D series (V000)
1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory 3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601
FirePro series (Vx900)
1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045
FirePro Workstation series (Wx000)
1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro D-Series
In 2014, AMD released the D-Series specifically for Mac Pro workstations. 1 Unified shaders : Texture mapping units : Render output units : compute units
FirePro Workstation series (Wx100)
1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro Workstation series (Wx300)
Radeon PRO series
Radeon Pro WX x100 series
Radeon Pro WX x200 series
Radeon Pro Vega series
Radeon Pro 5000 series
Radeon Pro W5000 series
Radeon Pro W6000 series
Radeon Pro W7000 series
Mobile workstation GPUs
Mobility FireGL series
FirePro Mobile series
Radeon Pro WX x100 Mobile series
Radeon Pro 400 series
Radeon Pro 500 series
Radeon Pro WX x200 Mobile series
Radeon Pro Vega series
Radeon Pro 5000M series
Radeon Pro W5000M series
Radeon Pro W6000M series
Server GPUs
FireStream series
FirePro Remote series
1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
FirePro Server series (S000x/Sxx 000)
1 Unified shaders : Texture mapping units : Render output units: Compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
Radeon Sky series
1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon Pro V series
Radeon Instinct series
Embedded GPUs
1 Unified shaders : Texture mapping units : Render output units 2 CU = Compute units 3 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Console GPUs
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units 3 Unified shaders : Texture mapping units : Render output units : RT Cores 4 The Latte looks similar to the RV730 used in the Radeon HD4650/4670. 5 In most cases, especially in games, half of this data can be considered.
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