List of AMD graphics processing units

1

The following is a list that contains general information about GPUs and video cards made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form.

Field explanations

The headers in the table listed below describe the following: Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.

Video codec acceleration

Features overview

API overview

Desktop GPUs

Wonder series

Mach series

Rage series

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations.

Radeon R100 series

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards.

IGP (3xx series)

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units

Radeon R200 series

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

IGP (9000 series)

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon R300 series

AGP (9000 series, X1000 series)

1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units 2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.

PCIe (X3xx, X5xx, X6xx, X1000 series)

1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X2xx, 11xx series)

1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

Radeon R400 series

AGP (X7xx, X8xx)

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

PCIe (X5xx, X7xx, X8xx, X1000 series)

1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X12xx, 21xx)

Radeon X1000 series

Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch. 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon HD 2000 series

Radeon HD 3000 series

IGP (HD 3000)

1 Unified shaders : Texture mapping units : Render output units 2 The clock frequencies may vary in different usage scenarios, as AMD PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer.

All-in-Wonder series

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units

Radeon HD 4000 series

1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP. 4 All models feature UVD2 and PowerPlay.

IGP (HD 4000)

1 Unified shaders : Texture mapping units : Render output units 2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It preferably used for frame buffer.

Radeon HD 5000 series

Radeon HD 6000 series

• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.

IGP (HD 6000)

Radeon HD 7000 series

IGP (HD 7000)

Radeon HD 8000 series

Radeon 200 series

Radeon 300 series

Radeon 400 series

Radeon 500 series

Radeon RX Vega series

Radeon VII series

Radeon RX 5000 series

Radeon RX 6000 series

Radeon RX 7000 series

Mobile GPUs

These GPUs are either integrated into the mainboard or occupy a Mobile PCI Express Module (MXM).

Rage Mobility series

1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.

Mobility Radeon series

1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.

Mobility Radeon X300, X600, X700, X800 series

1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.

Mobility Radeon X1000 series

1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.

Mobility Radeon HD 2000 series

OpenGL 3.3 is possible with latest drivers for all RV6xx. 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units. 2 Unified Shaderss : Texture mapping units : Render output units

Mobility Radeon HD 3000 series

1 Unified Shaders : Texture mapping units : Render output units

Mobility Radeon HD 4000 series

1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.

Mobility Radeon HD 5000 series

1 Unified shaders : Texture mapping units : Render output units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.

Radeon HD 6000M series

IGP (HD 6000)

IGP (HD 6000G)

1 Unified shaders : Texture mapping units : Render output units : Compute units 2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.

Radeon HD 7000M series

IGP (HD 7000G)

Radeon HD 8000M series

Radeon M200 series

Radeon M300 series

Radeon M400 series

Radeon M500 series

Radeon 600 series

Radeon RX 5000M series

Radeon RX 6000M series

Radeon RX 7000M series

Workstation GPUs

FireGL series

1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units : Compute Units

FireMV (Multi-View) series

1 Vertex shaders : Pixel shaders : Texture mapping unit : Render output units 2 Unified shaders : Texture mapping unit : Render output units

FirePro (Multi-View) series

FirePro 3D series (V000)

1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory 3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601

FirePro series (Vx900)

1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045

FirePro Workstation series (Wx000)

1 Unified shaders : Texture mapping units : Render output units : Compute Units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs

FirePro D-Series

In 2014, AMD released the D-Series specifically for Mac Pro workstations. 1 Unified shaders : Texture mapping units : Render output units : compute units

FirePro Workstation series (Wx100)

1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs

FirePro Workstation series (Wx300)

Radeon PRO series

Radeon Pro WX x100 series

Radeon Pro WX x200 series

Radeon Pro Vega series

Radeon Pro 5000 series

Radeon Pro W5000 series

Radeon Pro W6000 series

Radeon Pro W7000 series

Mobile workstation GPUs

Mobility FireGL series

FirePro Mobile series

Radeon Pro WX x100 Mobile series

Radeon Pro 400 series

Radeon Pro 500 series

Radeon Pro WX x200 Mobile series

Radeon Pro Vega series

Radeon Pro 5000M series

Radeon Pro W5000M series

Radeon Pro W6000M series

Server GPUs

FireStream series

FirePro Remote series

1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.

FirePro Server series (S000x/Sxx 000)

1 Unified shaders : Texture mapping units : Render output units: Compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs

Radeon Sky series

1 Unified shaders : Texture mapping units : Render output units : compute units 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.

Radeon Pro V series

Radeon Instinct series

Embedded GPUs

1 Unified shaders : Texture mapping units : Render output units 2 CU = Compute units 3 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.

Console GPUs

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units 3 Unified shaders : Texture mapping units : Render output units : RT Cores 4 The Latte looks similar to the RV730 used in the Radeon HD4650/4670. 5 In most cases, especially in games, half of this data can be considered.

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