JMP (x86 instruction)

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In** the x86 assembly language, the **** **** instruction performs an unconditional **jump. Such an instruction transfers the flow of execution by changing the program counter. There are a number of different opcodes that perform a jump; depending on whether the processor is in real mode or protected mode, and an override instruction is used, the instructions may take 16-bit, 32-bit, or segment:offset pointers. There are many different forms of jumps: relative, conditional, absolute and register-indirect jumps. The following examples illustrate: (Note that although the first and second jumps are relative, commonly the destination address is shown instead of the relative offset as encoded in the opcode.) Example one: Load IP with the new value, then load CS with and IP with. Example two: Load EIP with the value, only in protected mode or unreal mode. Example three: Jump to the value stored in the EAX register, only in protected mode. The (Jump) instruction transfers the program's control to a specified location in the code. Unlike function calls, it doesn’t save return information. Instead, it directs execution to a target address, which can be:

Types of Jumps

The instruction supports four types of jumps:

Short and Near Jumps

Short Jump

Near Jump

Operand Size

Far Jumps

Real-Address or Virtual-8086 Mode

The target can be specified:

Protected Mode

In protected mode, far jumps can be used for:

Special Notes on Task Switching

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