Contents
Color gradient
In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme. In computer graphics, the term swatch has come to mean a palette of active colors.
Definitions
Strict definition
A colormap is a function which associate a real value r with point c in color space C which is defined by: where:
Types
Criteria for classification:
Dimension
Shapes
Axial gradients
An axial color gradient (sometimes also called a linear color gradient) is specified by two points, and a color at each point. The colors along the line through those points are calculated using linear interpolation, then extended perpendicular to that line. In digital imaging systems, colors are typically interpolated in an RGB color space, often using gamma compressed RGB color values, as opposed to linear. CSS and SVG both support linear gradients.
Radial gradients
A radial gradient is specified as a circle that has one color at the edge and another at the center. Colors are calculated by linear interpolation based on distance from the center. This can be used to approximate the diffuse reflection of light from a point source by a sphere. Both CSS and SVG support radial gradients.
Conic gradients
Conic or conical gradients are gradients with color transitions rotated around a center point (rather than radiating from the center). Example conic gradients include pie charts and color wheels. Conic gradients are sometimes called "sweep gradients" (for example in the OpenType specification) or angular gradients.
Other shapes
In vector graphics polygon meshes can be used, e.g., Adobe Illustrator supported gradient meshes.
Color space
Effect of color space
The appearance of a gradient not only varies by the color themselves, but also by the color space the calculation is performed in. The problem usually becomes important for two reasons: A "linear" blend would match physical light blending and has been the standard in game engines for a long time. On the web, however, it has long been neglected for both color gradients and image scaling. Such a blend still has a subtle difference from one done in a perceptually-uniform color space.
Examples
HSV rainbow
Applications
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